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| Author: | ganzzz [ Wed May 20, 2009 8:49 am ] |
| Post subject: | BagTrack |
Greetings!, here has found some errors: 1. At a game quit on escape the heap of memory the lost, Engine.Free not working... change: function TG2Mdl_Tss.Quit(const P: G2Array; const Script: TG2Execute): TG2Variant; begin Result:=nil; if G2ParamMaxError(0, P, Script) then Exit; Engine.Running := False;// PostQuitMessage(0); end; and in main loop: function CTssApp.MsgProc(hWnd: HWND; uMsg: UINT; wParam: WPARAM; lParam: LPARAM): LRESULT; begin if Engine.Running = False then SendMessage(m_hWnd,WM_CLOSE,0,0); ... end; |
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| Author: | PimpDaddy [ Wed May 20, 2009 8:05 pm ] |
| Post subject: | |
Thanks for that, but what is Engine.Running? Is this a custom variable you have added, as I cannot find it in my version of the source. EDIT: Never mind, I got it working |
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| Author: | ganzzz [ Wed May 20, 2009 10:00 pm ] |
| Post subject: | |
This variable should be added, I have forgotten about it to write) |
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| Author: | PimpDaddy [ Thu May 21, 2009 1:02 am ] |
| Post subject: | |
Yep, I added the variable and got it working, thanks for that So does doing this prevent a memory leak or something? |
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| Author: | ganzzz [ Thu May 21, 2009 5:03 am ] |
| Post subject: | |
Then i write small stuff to save console command bufer to file: destructor TTssConsole.Destroy; var FileName: string; begin ... FileName := ChangeFileExt(ParamStr(0),'.lst'); FOldCommands.SaveToFile(FileName); FOldCommands.Free; inherited; end; then file game.lst not exist! interesting that at Alt+F4 all work corect... |
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| Author: | PimpDaddy [ Fri May 22, 2009 2:43 am ] |
| Post subject: | |
I would assume it's because you are trying to change the currently running program to a .lst file. |
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| Author: | ganzzz [ Fri May 22, 2009 5:57 am ] |
| Post subject: | |
PimpDaddy wrote: I would assume it's because you are trying to change the currently running program to a .lst file.
HeHe))), no, a'm save console command bufer to file named like program(with full path), and extension .lst))) example: ChangeFileExt(ParamStr(0),'.lst') return: d:\prj\tss\tss_demo\game.lst same as i use: ChangeFileExt(ParamStr(0),'.log') to get log file name. pascal I know normally, that not say about Direct3D and English...((( |
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| Author: | PimpDaddy [ Fri May 22, 2009 9:48 am ] |
| Post subject: | |
Oh ok, now I get it That's interesting about the .lst file though, from using your code, it worked for me. This is what I used: Code: destructor TTssConsole.Destroy;
var str : string; begin FTickCount.Free; FBuffer.Free; str := ChangeFileExt(ParamStr(0),'.lst'); FOldCommands.SaveToFile(str); FOldCommands.Free; FreeMem(FCommands); inherited; end; It created an empty .lst file in the directory of the exe. |
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