| tssmods http://tssmods.freeforums.org/ |
|
| modelling tutorial http://tssmods.freeforums.org/modelling-tutorial-t31.html |
Page 1 of 1 |
| Author: | thesniperfirst [ Mon May 11, 2009 5:02 am ] | |||
| Post subject: | modelling tutorial | |||
oka guys heres how it is tools:- - blender ( the easiest) - biturn - A3d ( just waiting to know if i can post this tool proprietery) - a brain - balls ( i dont want to be stormed with emails and ims wanting to know how to do it i dont need to know or guide you on how to do it in your private time 1. download the model posted here at the bottom dont worry about the ini files for now. 2. convert it to .3ds unless you get the ascii scene import for blender. 3. separate the model from the 3 main types collision, main body and the removables(bonet, boot and the doors, bumpers, and tires as presented at the bottom. 4. now make sure that you link the objects correctly. ie if i want to edit the hood (hood scoop) then you select the hood and while slected in edit mode(tab) you edit it so that it works else you get a floating scoop and no hood. anything else let me know....
|
||||
| Author: | Altaircz [ Mon May 11, 2009 1:44 pm ] |
| Post subject: | |
Do you can post all tools in one rar or zip ?? Thx |
|
| Author: | Altaircz [ Mon May 11, 2009 3:52 pm ] |
| Post subject: | |
How can i convert Blender object to game object ? |
|
| Author: | thesniperfirst [ Mon May 11, 2009 11:21 pm ] |
| Post subject: | |
yeah i will post the obj tool but for now just post your ase or 3ds file and i will convert it for you |
|
| Author: | TSSkies [ Tue May 12, 2009 12:41 am ] |
| Post subject: | |
When I converted it to Wavefront (.obj) then placed it in the Objects file, the game crashed. |
|
| Author: | PimpDaddy [ Tue May 12, 2009 3:47 am ] |
| Post subject: | |
You have to use a proprietary/developer tool to convert to the .obj format the game uses. The extension they use for their models is unfortunate, as it conflicts with the usual .obj format: http://en.wikipedia.org/wiki/Obj |
|
| Author: | TSSkies [ Tue May 12, 2009 5:47 am ] |
| Post subject: | |
Post a link to the program. |
|
| Author: | PimpDaddy [ Tue May 12, 2009 5:53 am ] |
| Post subject: | |
TSSkies wrote: Post a link to the program.
It's proprietary, so it's best to get permission before uploading the program. |
|
| Author: | TSSkies [ Tue May 12, 2009 6:18 am ] |
| Post subject: | |
Well hope we can. |
|
| Author: | TSSkies [ Thu May 14, 2009 3:15 am ] | ||
| Post subject: | |||
On the Left we see the code off of a freshly exported "obj." On the right we see the "obj." straight from the game file. It looks like hex! Could there be a possibility to make the obj. file work with a hex editor? Oh and I'm using PSPad -- thanks to Altaircz.
|
|||
| Author: | thesniperfirst [ Fri May 15, 2009 6:43 am ] | ||||
| Post subject: | |||||
heres the a3d program i have express permission to distribute it but it stays in this forum/group just to let you know... export your model as .3ds or 3ds max ascii scene import with a3d and set the ini settings accordingly
|
|||||
| Author: | thesniperfirst [ Fri May 15, 2009 6:46 am ] | ||||
| Post subject: | |||||
the rest of the parts hint! hint!
|
|||||
| Author: | TSSkies [ Fri May 15, 2009 7:03 am ] |
| Post subject: | |
You're Attachments should be 700mb now. I think I have to change everyone''s setting one at a time, hopefully not. PLUS You're the man for getting permission! |
|
| Author: | TSSkies [ Fri May 15, 2009 9:05 pm ] | ||
| Post subject: | |||
So I got the car in game. BUT the tires are flying around the car, so it can't drive. I checked and the User Defined data is right.
|
|||
| Author: | thesniperfirst [ Sat May 16, 2009 3:48 am ] | ||
| Post subject: | |||
yeah i no bro i think its because we need to use 3ds max bt my download limit has pretty much popped so ihave to wait for a month... heres your model i edited it so it works wif a3d better but dont know about the tires it happens wif me too... also " The Extension ase is not allowed " might be nice but thanks for the upload limit i lost my cool hard out b4
|
|||
| Page 1 of 1 | All times are UTC |
| Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |
|