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 Post subject: New Members
PostPosted: Wed Nov 28, 2007 9:06 pm 
Site Admin

Joined: Wed Nov 28, 2007 8:22 pm
Posts: 44
If you'r here you probably came from Facepunch if not we welcome you to.
ok right, the game TSS is a demo for game a never Released.
this will say the rest.
http://www.fun-motion.com/forums/showthread.php?t=1331

download
http://aukiogames.com/tss_demo.zip



where we are now.


Originally Posted by Scasius:
To get into buildings, park a car next to a building of your choice. Your guy always gets out the right side so make sure that side is by the building. Simply get out and walk into the building.
Edit:


There are actually two more very cool textured cars (Rolls Royce and Police Land Rover) - to enable them, edit Default.tsl file located in "Scripts" folder and change line

$carNames = ['celica.obj', 'galant.obj'];

to

$carNames = ['celica.obj', 'galant.obj', 'LandRover.obj', 'rollsroyce.obj'];


There are more cars, just not textured.

Originally Posted by TOMPCpl:
Code:
$engine.cameras[6] = create 'TTssCam';
$engine.cameras[6].floating = true;
$engine.cameras[6].x = 0.0;
$engine.cameras[6].y = 0.0;
$engine.cameras[6].z = -50.5;
$engine.cameras[6].angle = 5.10*5.10;

$engine.cameras[6] = create 'TTssCam';
$engine.cameras[6].floating = false;
$engine.cameras[6].x = 0.0;
$engine.cameras[6].y = 0.0;
$engine.cameras[6].z = -0.0;
$engine.cameras[6].angle = 5.00*5.00;

Paste into Scripts/FreeRide.tsl
Helicopter camera.
Baby camera(Look from ground).

$engine.cameras[0] = create 'TTssCam';
$engine.cameras[0].floating = true;
$engine.cameras[0].x = 0.0;
$engine.cameras[0].y = 3.0;
$engine.cameras[0].z = -15.0;
$engine.cameras[0].angle = 0.15*3.14;

$engine.cameras[1] = create 'TTssCam';
$engine.cameras[1].floating = true;
$engine.cameras[1].x = 0.0;
$engine.cameras[1].y = 15.0;
$engine.cameras[1].z = -20.0;
$engine.cameras[1].angle = 0.25*3.14;

$engine.cameras[2] = create 'TTssCam';
$engine.cameras[2].floating = true;
$engine.cameras[2].x = 0.0;
$engine.cameras[2].y = 1.0;
$engine.cameras[2].z = -10.0;
$engine.cameras[2].angle = 0.10*3.14;

$engine.cameras[3] = create 'TTssCam';
$engine.cameras[3].floating = false;
$engine.cameras[3].x = -0.3;
$engine.cameras[3].y = 0.9;
$engine.cameras[3].z = -0.3;
$engine.cameras[3].angle = 0.0;

$engine.cameras[4] = create 'TTssCam';
$engine.cameras[4].floating = false;
$engine.cameras[4].x = -0.2;
$engine.cameras[4].y = 0.6;
$engine.cameras[4].z = -0.1;
$engine.cameras[4].angle = 0.10*3.0;

$engine.cameras[5] = create 'TTssCam';
$engine.cameras[5].floating = false;
$engine.cameras[5].x = -0.2;
$engine.cameras[5].y = 0.5;
$engine.cameras[5].z = -0.1;
$engine.cameras[5].angle = 0.10*3.0;

$engine.cameras[6] = create 'TTssCam';
$engine.cameras[6].floating = true;
$engine.cameras[6].x = 0.0;
$engine.cameras[6].y = 0.5;
$engine.cameras[6].z = -4.5;
$engine.cameras[6].angle = 0.10*3.14;

three new inside views
1.rolls/landrover
2.other
3.other


when making models keep at low poly count 700-3000.


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